Skeletal Mesh disappears of screen
Hello :) i created a small animation for a machine in which a milling head comes down, is milling on a workpiece and than goes up again like in this video right at the start: http://www.messestand-online.de/UE4/loop.mp4
Everytime the mesh seems to disappear if too little of the mesh fills the screen.
If i increase the field of view this behavoir doesn´t occure... i have searched the web for a solution but had no luck yet :( Does anyone know how to fix this? This problem appears on other meshes with similar set-up too.
Does the skeletal mesh has a physics asset? If it does, does it cover the whole mesh?(make sure it does) And is it in a blueprint or just the skeletal mesh itself?
It looks pretty cool, btw. :)
answered Feb 21 '15 at 06:02 AM
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