Access parameters of components attached to sockets?

Hi there! I’ve just started diving into sockets and the animation blueprint in general and I was wondering: is it possible to do anything with components you’ve added to the socket? Right now, I have the basic sparks particle emitter attached to my character’s hand while they do an attack animation. Could I set this to become visible during the attack and invisible otherwise? I can’t seem to figure out how to access the specific socket or anything attached to it.

It’s probably best to store a reference to the particle when you attach/spawn it. This way you can mess with any params you desire using that reference.

What method are you using to do your attachment?

If you are trying to time something to an animation you will want to start by looking into anim notifies:

Ah, sorry… I was trying to attach the particle system inside the animation bp itself and thought that’s how the system worked. I managed to figure it all out with simple component attachment in the blueprint. Thank you!