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Creating an Array of actors c++ not working.

I have a Smart Object that is completely working in a class I can drop the actor in the scene and it works fine.

Now I have a secondary class that needs to make a array of these objects in the scene. Ive tried the following with them all failing in a engine crash:

         TArray<ABuildingModTile*> Column;
     FActorSpawnParameters SpawnInfo;
     ABuildingModTile* someItem = GetWorld()->SpawnActor<ABuildingModTile>(GetClass(), SpawnInfo);

 Column.Add(ObjectInitializer.CreateDefaultSubobject < ABuildingModTile >(this, TEXT("BuildingModTile")));

I'm not understanding something,,,

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asked Feb 21 '15 at 07:00 PM in C++ Programming

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