Will there be an iPhonePackager for UE4 like in UDK?

I’m a one man team, and I developed a game for iOS using UDK (called “Bring Me Down” Currently on the AppStore), I loved how I can deploy my game to iOS devices for testing and eventually packaging for release on the AppStore, all from the comfort of my PC.
I do have a Mac for submitting to the AppStore, but its not powerful enough to run the Editor.

So, I need to know if there Is a way to deploy to iOS and package an IPA file, that doesn’t involve a lot of programming voodoo, nor buying a new Mac cos that would really break the budget.

Thanks.

Hello Hany,

In short, yes, iPhonePackager is included in the GitHub version of the editor but not in the binary version (the version you get from installing via the Launcher). For a better explanation on the PC to iOS pipeline, I’ll point to a thread where one of our Platform programmers chimed in:

In the GitHub code, you will see
plenty of support for iOS from Windows
(using our IPhonePackager tool to do
the heavy lifting). It’s not a
polished experience yet, so we didn’t
put it into the precompiled tools.

As for compiling iOS C++ source code
from Windows, we do have support for
that, but you need to run a tool on a
Mac (UnrealRemoteTool) and point your
Windows setup at the Mac via a
environment variable. In other words,
we depend on Xcode for compiling
native code, so a Mac is a required
part of the toolchain, even when doing
everything in Windows.

Thanks for your response, would be nice to see a step by step guide at some point, but at least its good to hear its going to be possible.