Script to Un-Pause not Activating
I have a sequence in the blueprint that holds my controls that should allow the player to pause and un-pause the game with the same button, but only the pause function is working. If the button is pressed when the game is paused, nothing happens.
It's currently set up as seen below: everything connect to the "False" condition of the branch works correctly, but the "True" simply doesn't activate at all. Any idea why that is?
If anyone else has this problem: "Execute When Paused" needs to be checked on the input nodes.
answered Feb 22 '15 at 10:02 PM
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