Why is my skeletal mesh faceted?

I finished a model in Maya and imported it to UE4. Everything was fine and the model looks great.

I than rigged it and re imported it as a skeletal mesh and it became faceted and not as smooth as the original static mesh.

Can anyone help me with this?

(See how smooth the wheel is on the right robot compared to the left one. its exactly the same model)

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Nadav Hekselman.

I believe its because of the hard edges. In Maya try Normals->Soften Edge.

Problem resolved!

Thanks to user HenrikRyosa from the UnrealEngine forum.

The fix was to import with normals and tangents under the “Normal import method” on the “Mesh” section of the import window.

Thank you!