VS2013 Code Completion?
just started playing around with the engine and tried to do the pizza platformer modification from the youtube programmer introduction video.. What I noticed is that Visual Studio basically is no help at all. There's no code completion, there are no recommendations at all. For example I try to set the radius for the boundingsphere and type "TouchSphere->".. Nothing. This really bothers me because I hate searching for writing errors. I also like to browse through all the functions I can use on an object to see what I can do and what could be useful. Is it just my Visual Studio (using VS2013 Premium btw) or is it a problem in general?
Thanks for helping!
asked Mar 24 '14 at 11:56 PM in C++ Programming
I had the same problem as you, Visual Studio seems to be very bad on it's own if you want to program in c++, but when I installed https://www.wholetomato.com/ most of the IDE features that you are expecting seem to work.
It's still sometimes very slow and it shows you errors which only go away if you recompile, but it's usable.
answered Mar 25 '14 at 12:25 AM
Try the following:
Give it 5-10 seconds to rescan files
answered Mar 26 '14 at 12:36 AM
I was having the same problem as you, following the tutorial and no code completion in sight, really annoying! But after keeping visual studio 2013 running a little while suddenly it just popped right in.
The only thing that I changed was that I was following this answer: https://answers.unrealengine.com/questions/3647/how-to-improve-compile-times-for-a-c-project.html , so I'm not sure if it was that change or the waiting that turned the code completion on.
answered Mar 25 '14 at 11:21 PM
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