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How do I add impulse to an actor?

I want to apply an impulse to all the actors within a box trigger but I am not sure how to get a static mesh or primitive from the array of actors.

http://i.imgur.com/kcshURs.png

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asked Feb 22 '15 at 05:51 AM in Blueprint Scripting

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I found out the cast I need to do! Casting to staticMeshActor lets you get the static mesh component which you can apply an impulse to!

http://i.imgur.com/wgD4pDR.png

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answered Feb 22 '15 at 07:18 AM

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avatar image FaZe Dehrk Jul 30 '16 at 10:33 AM

Thanx you helped me :)

avatar image Dexgecko Jun 25 '18 at 08:00 PM

Didn't work for me since it was a custom actor class from which Static Mesh Component didn't inherit from.

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