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Is it possible to combine DFAO from movable skylight and GI from stationary?

I really like soft GI from stationary sky light with ability to control it for day-night cycle, however DFAO is amazing too. Stationary GI and DFAO does not interfere with each other, but I can't have 2 different sky lights in the scene. Is there any way to have both?

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asked Feb 22 '15 at 12:00 PM in Rendering

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zeOrb
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Not possible, as the documentation also states that all static lighting needs to be removed when you want to use DFAO.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/DistanceFieldAmbientOcclusion/index.html#setup

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answered Feb 22 '15 at 01:26 PM

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Jacky
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