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How active a NPC behavior of a pawn if I unpossess him?

Like in LEGO games or Dishonored when you possess a NPC he lose the behavior and you control him....how i can return to my original body and make them start to being controlled by a AI?

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asked Feb 22 '15 at 02:25 PM in Blueprint Scripting

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Prior to possessing him, save his controller (AI) somewhere, when you want to release it, make his old controller possess him again.

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answered Feb 22 '15 at 02:36 PM

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avatar image LitStudio Feb 22 '15 at 05:43 PM

Got it...i will test it soon!

avatar image LitStudio Feb 23 '15 at 06:55 PM

Can you post a screenshot? I want to know how you do this.

avatar image lonerider543 Feb 23 '15 at 07:52 PM


on a very simple scale I believe it would be something like this:

alt text

AIController is a variable with the variable type Controller.

PlayerCharacter is a variable with the variable type Character.

I got nothing to test this on, so I am not 100% certain whether this will work.

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