Volume of sound does not change when the camera moves away

Hi,

I have an actor that plays a sound at its location and a camera pawn which is posessed by the player. No matter how far I move away from the sound source with the pawn, the sound volume stays the same.
I would be glad if somebody gave a hint on what might be wrong here.

Hello DarkLiquidus,

I would be glad if somebody gave a hint on what might be wrong here.

You should look at the settings of Attenuation (You may find it in Audio component of your actor, or in sound_cue)

Also you may find some useful information here:

Best wishes,