So, instead of continuing to write my own UI for a program I am writing, I decided that I want to use slate. I’ve got my application started but only when my program is in the source directories. I would like to move it into it’s own directory and after changing all the paths and whatnot to reflect the move, it’s complaining about not being able to find target rules. I’m getting a bit flustered and once again, the documentation is less than helpful. Here is my output log
1>------ Build started: Project: Sixteen, Configuration: Development_Program x64 ------
1>EXEC : error : Couldn’t find target rules file for target ‘Sixteen’ in rules assembly ‘SixteenModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
1> Location: M:\UnrealEngine\Unreal Engine\4.6\Engine\Intermediate\Build\BuildRules\SixteenModuleRules.dll
1> Target rules found:
1> UE4Game - M:\UnrealEngine\Unreal Engine\4.6\Engine\Source\UE4Game.Target.cs
1>
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““M:\UnrealEngine\Unreal Engine\4.6\Engine\Build\BatchFiles\Build.bat” Sixteen Win64 Development” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========