So I was looking through Object.h and noticed some things were uncharacteristically absent, specifically in how vectors and rotators used to be handled in unrealscript.
1. VSize. How do you do VSize/VSize2D in C++? Was looking through Object.h and didn’t find anything like that.
2. QuatToRotator / QuatFromRotator. Again, nothing found in the Object.h header file regarding these, despite FRotator and FQuat being supported data types.
Are these converters built in somewhere, or are the updates for these in code forthcoming?