StartPIEGameInstance() add a call to StartGameInstance() for debugging reasons
I need to "override" the StartPIEGameInstance() method, but I can't do that because it's not a virtual method. So is there a way to call, say, StartGameInstance() method even if I'm running from inside of the editor?
Thanks in advance!
asked Feb 23 '15 at 12:24 PM in C++ Programming
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