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Attach physical animation problem...!

Hi Guys; During runtime, I spawn and attach an actor as a " Tail " , to my AI_Pawn . when my AI-Pawn is not moving, everything is fine ( I mean pawn tail is hanging down ) , but the problem is , when I move the AIPawn , using MoveToLocation() function, the physic simulation of the Tail becomes very slow and incorrectly ..!

Thanks for helping. MSD.

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asked Feb 23 '15 at 12:30 PM in C++ Programming

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