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[4.7] Missing 64-bit support (IOS, APPLE STORE)

Bulding IPA with Window - Using MAC "OXS Yosemite" and "app loader" to send the app on itune connect

Hello, I could finally fix my problem of Invalid Signature with the master branch and made a new "iPhonePackager"

But now i have a new email from apple store :

Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

I tried to find out answer on the forum : I found : https://forums.unrealengine.com/showthread.php?52433-Support-for-new-64-bit-apps-requirements-from-Apple&highlight=Support+arm64+in+Shipping

I used these settings :

alt textalt text

I took the GITHUB version of 4.7 to be able to check :

  • Support arm64 in Shipping

  • Support armv7s in Shipping

Could you help me find a way to be able to send my app to the apple store? :x I am on it since 1 week ~~' and every time i fix something, another problem pop's out ! ;o

Thank you for reading!

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asked Feb 23 '15 at 01:15 PM in Packaging & Deployment

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Ok i made it ! forget my post :D

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answered Feb 24 '15 at 11:09 PM

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avatar image Snowynight Mar 14 '16 at 11:48 PM

im having the same problem how did you fix it

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