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How do I set up LOD models in 3DS Max ready for UE4 import?

I'm wondering how to set up different LODs in one fbx file in 3DS Max so I can import all in one go in UE4.

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asked Feb 23 '15 at 02:34 PM in Using UE4

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MaxDiehard
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Hi MaxDieHard,

I've setup a simple tutorial over in my Forums post here that can help you with setting up LOD Meshes in 3Ds Max for UE4. Take a look and if you have any questions feel free to let me know.

Tim

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answered Feb 23 '15 at 08:33 PM

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Tim Hobson ♦♦ STAFF
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avatar image MaxDiehard Feb 23 '15 at 08:50 PM

Thanks for the quick responses guys. You've been a great help. :)

avatar image thebenjiman Aug 27 '18 at 12:59 PM

Yes great tutorial! Thanks

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  • Make differents LOD with the same pivot point.

  • Select all your mesh and make a group.

  • Go in utilities panel and click "more" and choice "Level of Detail".

  • Click on "create New Set"

  • Export your group (be carreful to check "animations" in the FBX properties).

Have a good day =)

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answered Feb 23 '15 at 08:40 PM

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martoof
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