How do I set up LOD models in 3DS Max ready for UE4 import?

I’m wondering how to set up different LODs in one fbx file in 3DS Max so I can import all in one go in UE4.

Hi MaxDieHard,

I’ve setup a simple tutorial over in my Forums post here that can help you with setting up LOD Meshes in 3Ds Max for UE4. Take a look and if you have any questions feel free to let me know.

Tim

  • Make differents LOD with the same
    pivot point.
  • Select all your mesh and make a
    group.
  • Go in utilities panel and click
    “more” and choice “Level of Detail”.
  • Click on “create New Set”
  • Export your group (be carreful to
    check “animations” in the FBX
    properties).

Have a good day =)

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Thanks for the quick responses guys. You’ve been a great help. :slight_smile:

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Yes great tutorial! Thanks

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