Using a UMG HUD with c++ game mode and player character
I am starting to use Unreal Engine, and I wish to use a HUD for a small game.
I have seen that using UGM is easier to draw HUDs, but the rest of my project is in C++ I can't find how to use my blueprint HUD which is a UUserWidget with my C++ project.
While searching, I found this link : https://wiki.unrealengine.com/UMG,_How_to_extend_a_UUserWidget::_for_UMG_in_C%2B%2B.
I used it to create my own subclass of UUserWidget, but now, I don't know how to get this widget to actually be used by my C++ HUD subclass.
asked Feb 23 '15 at 03:11 PM in C++ Programming
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