How to detect if particle is colliding with blueprint?

Hi

I want to know if it is possible to generate particles that can interact with a model trigger volume in blueprint?

I have a particle system that simulates sand, and I want it to react to a blueprint I set up with a bucket that has a trigger volume in it. I want to see if there are particles colliding with it, and take the amount of particles to edit the amount of sand in the bucket.

The particles are colliding with the bucket, but I don’t know how to make it react to the trigger volume.

Have you check Particle Events?

[A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums][1]

You can add “Event Generator” inside the sand particle that’s based on collision, and then make a BP with the particle that fire off the event. I would just make a simple counting system that add the amount of sand each time it collides with something

However, if you want it to overlap with the trigger box, I’m not entirely sure sorry. I imagine you will get the location of the collision, and then check if the location is inside the bucket. I hope this helped.

Thanks, I’ll see what I can do with this. I might just be over-thinking a few things and might need to simplify what I’m trying to do.