Sideview Camera: howto ignore colllision
In a side-scroller project the SideViewCamera zooms completely in when a piece of non-colliding debris is being launched between the camera and the player. So when I have an explosion of debris the camera will zoom in and out really fast...
I have the same problem when a pillar (or whatever) is between the player and the camera. The camera will automatically zoom in. This is obviously not desired behavior for a side-scroller. I want the player to walk behind the pillar obviously, and without the camera going all crazy on me.
But I could not find any option to disable this.
MyCharacter> Component Mode > Springarm1 > Uncheck: DoCollisionTest
answered Feb 23 '15 at 06:53 PM
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