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Anamorphic Lens flares?

Hi, with the lens flare actor gone, I was wondering how can I get a targeted anamorphic flare effect? I tried building one using material billboards in the blueprint editor but I can't get it to render on top of everything when visible and disappear when occluded.

What's the new way of doing things?

Thank you for your help.

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asked Mar 25 '14 at 01:32 AM in Using UE4

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avatar image NomadSoul2501 Mar 25 '14 at 02:52 PM

Got most of it working now, is there a way to get a billboard to draw on top of everything if the bounds pivot is visible and fade away when it gets occluded?

avatar image NomadSoul2501 Mar 26 '14 at 12:08 PM

Anyone? Can this be done with blueprints? I'm stuck :(

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If you wanted to manually do this in a blueprint you could enable []disable depth test on the material, that would make it draw always, then use the blueprint to control the opacity of the material, you would do a ray cast from the camera to the object and see if you intersected anything. This is a pretty hacky way of doing it though :) You may be better off with particles.

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answered Mar 27 '14 at 02:55 AM

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Jordan Walker STAFF
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avatar image NomadSoul2501 Mar 27 '14 at 09:25 AM

Awesome, thank you for your reply :) I'm absolutely horrible at anything scripting so I will need to hit the documentation hard to figure out how to do what you suggested. I'll also look into particles.

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