Animtion Blueprint Reparenting

Hello, I am trying to make a parent class for my animation blueprints; When I re-parent my current animation blueprint to my new parent class I made, no animation plays; Is there a way around this? Is it a different process to re-parent an animation BP vs Actor BP.
Thank you,

Closed, because of duplication:

https://answers.unrealengine.com/questions/176961/animtion-blueprint-reparenting.html