Using 4.6.1 I have created a UMG blueprint that includes buttons for interface elements. When I first created the blueprint the buttons worked fine. After successive edits however, the buttons are no longer tappable on the iPad. A list of the things I’ve done / changes I’ve made:
- I added a new button to the interface. The buttons all use custom images for each of the 4 states of the button.
- I added an Event Tick to the graph for the interface so that it can respond to hiding and showing interface elements based on the game state.
- I changed the anchor offsets and positions of the elements to account for there being a new button.
This problem is insidious because creating a new blueprint and redoing all of my work seems to resolve the problem until the next edit needs to be made at which point it’s a crap-shoot as to whether or not the buttons will break.
Since this problem originally exhibited (the day before we were @ epic) I have recreated the interactive layer of the UI twice to overcome this problem. I’d like to find a final resolution so please let me know what we need to provide or how we need to describe the problem to get it resolved.
We need a working UI for GDC so time is kind of a priority.
Thanks.