[Closed] UMG Buttons Unresponsive on iPad
Using 4.6.1 I have created a UMG blueprint that includes buttons for interface elements. When I first created the blueprint the buttons worked fine. After successive edits however, the buttons are no longer tappable on the iPad. A list of the things I've done / changes I've made:
This problem is insidious because creating a new blueprint and redoing all of my work seems to resolve the problem until the next edit needs to be made at which point it's a crap-shoot as to whether or not the buttons will break.
Since this problem originally exhibited (the day before we were @ epic) I have recreated the interactive layer of the UI twice to overcome this problem. I'd like to find a final resolution so please let me know what we need to provide or how we need to describe the problem to get it resolved.
We need a working UI for GDC so time is kind of a priority.
asked Feb 23 '15 at 07:24 PM in Bug Reports
The question has been closed Feb 23 '15 at 09:13 PM by Thomas Ingham for the following reason:
Problem is not reproducible or outdated
I need a project I can run that reproduces the problem :)
answered Feb 23 '15 at 07:50 PM
Nick Darnell ♦♦ STAFF
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