Render mesh over world.

Hi.

I read that DepthPriorityGroups have been deprecated in UE4 and so I was left wondering how I should go about achieving a similar result.

In my case I want my arms and gun to be drawn over the world so that they don’t clip through objects, I checked out the Shooter Demo but even in that the gun clips through walls, so atm I’m stumped.

Anyone know how to achieve this?

For anyone else looking at this: No alternative more info here. Render mesh over the world, DepthPriorityGroups? - C++ - Epic Developer Community Forums