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UObject child construction in blueprint

So, in C++ part I have child of UObject - UKeyProcessor and child of APlayerController - AClickPlayerController. I have member in it:

UPROPERTY ( EditAnywhere, BlueprintReadWrite, Category = "Button properties" ) UKeyProcessor* keys;

Then I created blueprint CustomPlayerController, which is derived from AClickPlayerController. I see keys field, but I cannot assign anything to it. Only option is none. alt text And then, I've created function in AClickPlayerController:
void putKeys(UKeyProcessor* processor); And tried to create variable of CustomPlayerType and pass it to putKeys with blueprints. But variable is always null. Now, I'm completely lost, what should I do?alt text

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asked Feb 23 '15 at 09:26 PM in Blueprint Scripting

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