Overlap events not updating
I know how begin and end overlap events work... but how do I detect if something is overlapping something else at the start of the game? Or if a condition changes while an object is already overlapping something?
If an object starts out overlapping a trigger for example, it's not detected.There is no "Start out overlapping" or "is overlapping" node. Overlap events just don't seem to be updating properly, is there any solution for this?
asked Feb 23 '15 at 10:10 PM in Blueprint Scripting
you can use "get allOverlappingActors/-Components" and then check if it contains your specific object (with event tick or event begin play)
answered Feb 26 '15 at 08:59 AM
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