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Overlap events not updating

I know how begin and end overlap events work... but how do I detect if something is overlapping something else at the start of the game? Or if a condition changes while an object is already overlapping something?

If an object starts out overlapping a trigger for example, it's not detected.There is no "Start out overlapping" or "is overlapping" node. Overlap events just don't seem to be updating properly, is there any solution for this?

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asked Feb 23 '15 at 10:10 PM in Blueprint Scripting

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you can use "get allOverlappingActors/-Components" and then check if it contains your specific object (with event tick or event begin play)

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answered Feb 26 '15 at 08:59 AM

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