AI Behavior Tree never leaves MoveTo node
I have a behavior tree that always gets stuck on the MoveTo node, despite reaching the destination. The Acceptance Radius is set to a huge value (500), and the pawn reaches the the goal within .01 in each dimension. What am I doing wrong? edit: I should note that this is in 4.7 preview 8.
All works as expected. Here's what's happening:
You need to add a test checking if AI is already at location.
answered Feb 24 '15 at 11:07 AM
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