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cook html5 error

Hi everybody !

When I try to cook the koola's scene on html5 it works perfectly but when I cook another scene built on the same base level it give me this error :

Error: uncaught exception: abort() at jsStackTrace@ stackTrace@ abort@ abort@ ZN20FGenericPlatformMisc11RequestExitEb [FGenericPlatformMisc::RequestExit(bool)]@ ZN22FOutputDeviceAnsiError9SerializeEPKwN13ELogVerbosity4TypeERK5FName [FOutputDeviceAnsiError::Serialize?N(wchar_t*)]@ ZN4FMsg4LogfEPKciRK5FNameN13ELogVerbosity4TypeEPKwz [FMsg::Logf?1(char*, int, FName?N?&)]@ ZN9FMaterial12CacheShadersERK20FMaterialShaderMapId15EShaderPlatformb [FMaterial::CacheShaders?5(FMaterialShaderMapId?1?&)]@ ZN9FMaterial12CacheShadersE15EShaderPlatformb [FMaterial::CacheShaders?1()]@ ZN9UMaterial24CacheShadersForResourcesE15EShaderPlatformRK6TArrayIP17FMaterialResource17FDefaultAllocatorEb [UMaterial::CacheShadersForResources?1()]@ ZN9UMaterial32CacheResourceShadersForRenderingEb [UMaterial::CacheResourceShadersForRendering(bool)]@ ZN9UMaterial8PostLoadEv [UMaterial::PostLoad()]@ ZN7UObject19ConditionalPostLoadEv [UObject::ConditionalPostLoad()]@ ZN18UMaterialInterface24PostLoadDefaultMaterialsEv [UMaterialInterface::PostLoadDefaultMaterials()]@ ZN18UMaterialInterface8PostLoadEv [UMaterialInterface::PostLoad()]@ ZN9UMaterial8PostLoadEv [UMaterial::PostLoad()]@ ZN7UObject19ConditionalPostLoadEv [UObject::ConditionalPostLoad()]@ Z7EndLoadv [EndLoad()]@ Z19LoadPackageInternalP8UPackagePKwjP11ULinkerLoad [LoadPackageInternal(wchar_t*, unsigned int, ULinkerLoad?)]@ Z11ResolveNameRP7UObjectR7FStringbb [ResolveName(bool&*&, bool)]@ Z16StaticLoadObjectP6UClassP7UObjectPKwS4_jP11UPackageMapb [StaticLoadObject?S(wchar_t***)]@ Z10LoadObjectI18UMaterialInterfaceEPT_P7UObjectPKwS6_jP11UPackageMap [undefined?T?* LoadObject?()]@ __ZN26ConstructorHelpersInternal16FindOrLoadObjectI18UMaterialInterfaceEEPT_R7FString [undefined ConstructorHelpersInternal::FindOrLoadObject?(undefined?T?*)]@ ZN18ConstructorHelpers13FObjectFinderI18UMaterialInterfaceEC2EPKw [undefined?C? ConstructorHelpers::FObjectFinder?2()]@ ZN16UWidgetComponentC2ERK18FObjectInitializer [UWidgetComponent::UWidgetComponent(FObjectInitializer?&)]@ ZN16UWidgetComponent20DefaultConstructorERK18FObjectInitializer [UWidgetComponent::DefaultConstructor(FObjectInitializer?&)]@ Z19InternalConstructorI16UWidgetComponentEvRK18FObjectInitializer [void InternalConstructor(FObjectInitializer?&)]@ ZN6UClass19CreateDefaultObjectEv [UClass::CreateDefaultObject()]@ ZN6UClass16GetDefaultObjectEb [UClass::GetDefaultObject(bool)]@ Z26ProcessNewlyLoadedUObjectsv [ProcessNewlyLoadedUObjects()]@ ZN11FEngineLoop7PreInitEPKw [FEngineLoop::PreInit(wchar_t*)]@ ZN11FEngineLoop7PreInitEiPPwPKw [FEngineLoop::PreInit(int, wchar_t*, wchar_t)]@ _Z10HTML5_Initv [HTML5_Init()]@ _main@ callMain@ doRun@ run/<@

Is this a shader issue?

Thanks in advance


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asked Feb 24 '15 at 12:15 AM in Packaging & Deployment

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avatar image Denis Feb 24 '15 at 11:32 AM

I would like to add that the cooking is OK (build successfull) it's just when I'm trying to open it in ff or chrome that the message appear

avatar image Samantha Sutton ♦♦ STAFF Feb 25 '15 at 05:46 PM


Thank you for reporting this issue to us. After reviewing the bugs within our system, it does not seem that we have encountered this issue before. Are you working in Unreal Frontend? Which Editor are you using, Binary (Launcher) or Source (GitHub)?

In order for us to assist you further, it would be helpful if you could please provide us with the steps used to reproduce the issue you're experiencing and also the output logs, which are saved in: PROJECTFILE/Saved/Logs.

Any additional information you can think of would be helpful too. Looking forward to assisting you further.


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1 answer: sort voted first

Hello Samantha !

Thanks a lot for you answer ! After all I made it work by deleting materials and texturing that were too heavy I think for HTML5, and it worked like a charm (This is the only thing I changed)! For the record I was working on a Source editor (GitHub) in order to export my HTML 5 version & then just after I made it work I saw the 4.7 release which is a dream :)

Tell me if you want more precision but for me it works perfectly now !

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answered Feb 26 '15 at 09:55 AM

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