How can you make sure the default camera is NEVER selected
Here's the issue fellow Unreal engine-eers!
I have a set up that assigns cameras to each player. The number of players is determined by a UMG menu selection. So you'll see:
Please choose the number of opponents: 1 2 3
(I'm building a 4 player game, might expand later)
Upon making a selection, the players are spawned into the level (you + the number of opponents) and the camera is set to the player that will go first (Randomly determined in the first round).
In a 2 player example: It will set the camera to either player 1 or player 2. (Which is what I want) For some reason, it will also choose the default camera at random. (Not what I want)
Is there a way to remove the default camera leaving only 2 options to choose from or perhaps another solution that will yield the results I'm looking for?
Thanks in advance for any help you guys & gals can provide!
asked Feb 24 '15 at 12:59 AM in Blueprint Scripting
Thanks a bunch! That did it! :)
answered Feb 25 '15 at 02:30 PM
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