I have a component derived from USceneComponent, and declared a view variables in there.
In the editor, I create an actor BP and added the component I created.
Place the actor in the editor, click it, and none of the variables I declared appeared in the “details” panel, it appears in the blueprint editor though.
I recreated the BP a few times, still doesn’t work. Also I mentioned, the variables show up in the BP editor under components tab, but not showing up in the details panel after I placed the actor in the world.
Yeah, I had that same issue last night and changed it to That particular UPROPERTY to fix it because I wanted to change each enemy(same bp) to different movements.
Did you close down/restart the editor?
UPROPERTY(Category = Gameplay, EditAnywhere, BlueprintReadWrite, meta = (AllowPrivateAccess = “true”))
Another thing, if I derive AActor and create the said component with CreateDefaultSubobject and save it in a variable with “Instanced”, then all the variables show up properly in the “details” panel. Looks like this is only the case with actor BP.