360* 3d vr (Oculus) player help?!
I'm pretty sure i can't adapt it but basically heres what i need / i have:
360* Video in top bottom format, I have the setup in unity. (projecting onto two spheres one with each vr camera)
However is this possible in ue4 or is there a setup where it could possibly be done? Each camera only needs to see one sphere but as far as im aware you cant separate the cameras in ue4 to do this? The idea is to have the 360* video playing (with depth) and then a mesh overlayed in the camera component so you can look around it. Imagine a car interior with a 3d video playing in the windows etc surrounding you!
Any help would be GREATLY appreciated, its frustratingly urgent now too!
asked Feb 24 '15 at 04:32 AM in VR
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