Applying Material to Procedural Mesh
I followed the wiki on creating a procedural mesh - https://wiki.unrealengine.com/Procedural_Mesh_Generation - but when I apply a material to the mesh, either the either mesh is just a color (just green instead of grass) or each quad has a dark and a light triangle of just that color.
Do I have to do something with the UVs? I'm generating terrain based on simplex noise.
Here are some screenshots showing what I am getting:
This is a placeholder material I made:
This is the terrain with the placeholder material applied:
This is a grass material I got off the marketplace:
And this is it in use, showing the weird dark triangle and light triangle thing:
asked Feb 24 '15 at 04:35 AM in C++ Programming
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