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Applying Material to Procedural Mesh

I followed the wiki on creating a procedural mesh - https://wiki.unrealengine.com/Procedural_Mesh_Generation - but when I apply a material to the mesh, either the either mesh is just a color (just green instead of grass) or each quad has a dark and a light triangle of just that color.

Do I have to do something with the UVs? I'm generating terrain based on simplex noise.

Here are some screenshots showing what I am getting:

This is a placeholder material I made: Placeholder Material

This is the terrain with the placeholder material applied: Placeholder Material Terrain

This is a grass material I got off the marketplace: Grass Material

And this is it in use, showing the weird dark triangle and light triangle thing: Grass Material Terrain

Product Version: Not Selected
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asked Feb 24 '15 at 04:35 AM in C++ Programming

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avatar image BitteWenden Sep 24 '16 at 05:54 PM

Same problem here. Have you found a solution?

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