Set MoveSpeed for AI Character in a BT_Task? running/walking speed change
With a Task, you can get an AI Controller that is assigned to an AI Pawn or Character and using get controlled Pawn. However, as a Character is a class that inherits from Pawn, Pawn itself doesn't have a CharacterMovementComponent that a Character does have. How then, would one obtain an AI driven Pawn's maxWalkSpeed from the MovementComponent, which determines how fast they are walking. This is for changing the speed into a run like pattern(which we'll change using a running animation in the character blueprint too) and vice versa.
For the record, this is for a project where the AI pawn will "run" to a random target point away from the player should they get close, and after they are far away enough and reached the point, they return to walking speed.
asked Feb 24 '15 at 04:07 AM in Blueprint Scripting
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