How to set up actor in blueprint
I've made class, derived from AActor: KeyAActor. It has this field:
But I can not set up keys component in editor.
What have I done wrong? Thanks!
asked Feb 24 '15 at 07:48 AM in C++ Programming
From object pointers you can only set objects that are already placed in level in defaults (but i'm not sure) and details tab, you can't guaranty the code that specific object will exist when object will be spawned (that why i'm not sure with defaults). If you want to select class (C++ class or blueprint, they both classes) that you will spawn for example you need to use UClass* for all classes selection or
for limited selection (ClassName is a class of base class of classes that will be listed)
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