How can I create a portal in UE4?
Any idea where I'd start? I know in UDK I'd be using a UTPortal, but I cannot find a similar thing.. I feel like I'm on my way with a Texture Render Target, but I can't seem to find anything on it :P Any hints of how I'd go about this would be amazing.
Something similar: https://www.youtube.com/watch?v=_HFu-ZuoGjI
I asked a similar question two days ago and I'm still waiting for an answer. Coming from Unity, I was able to do this with a Depth Mask shader that allowed me to draw the output of a second camera, bound to player inputs, to the portal 'surface'. See my forum post here for the outline of what I had done: https://forums.unrealengine.com/showthread.php?739-DepthMasks-and-Portals
I have not recreated this in UE4 yet, though I've been banging my face rather vigorously into my office wall trying over the past few days. Here's a few 'solutions' I've been toying with, though I hate them:
I'm considering delving into code and probably will to see if I can get around this issue. If I get a better solution, I'll update you. This is a pretty annoying thing to be lacking and is crippling my project, so hopefully someone has a solution. Hopefully something in my answer helps.
Best of luck. - Justin
answered Mar 26 '14 at 12:58 AM
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