UE crashes when I copy an AI Actor on my Streaming levels.
It might come from binding delegates to the Patroller.
The error says :
MachineId:C1E158554EB834F85F766D93714B7BC2
EpicAccountId:54d3316924f2453b8a9f4c319286140fAccess violation - code c0000005
(first/second chance not available)UE4Editor_Noraneko_9624!APatrollerController::Possess()
- 719 bytes [e:\projets\straycatblues\git2\noraneko\source\noraneko\private\patrollercontroller.cpp:53]
UE4Editor_Engine + 6512254 bytes
UE4Editor_Engine + 6464908 bytes
UE4Editor_Engine + 2162622 bytes
UE4Editor_Noraneko_9624!APatroller::PostInitializeComponents()- 47 bytes [e:\projets\straycatblues\git2\noraneko\source\noraneko\private\patroller.cpp:48]
UE4Editor_Engine + 5046642 bytes
UE4Editor_Engine + 9906019 bytes
UE4Editor_Engine + 3804899 bytes
UE4Editor_UnrealEd + 4271756 bytes
UE4Editor_UnrealEd + 4561611 bytes
UE4Editor_UnrealEd + 4660963 bytes
UE4Editor_UnrealEd + 1801811 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876
bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26
bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329
bytes
[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
The code :
void APatroller::PostInitializeComponents()
{
Super::PostInitializeComponents();
PatrollerSensor->OnSeePawn.AddDynamic(this, &APatroller::OnSeePawn);
PatrollerSensor->OnHearNoise.AddDynamic(this, &APatroller::OnHearNoise);
}