Why is NavData not replicated to clients?
I tried playing Top Down template with a (listen) server and 2 clients but clients cannot move. Then i executed Show Navigation console command and clients didnt had any nav data (green area). Is this intentional or a bug?
I used a workaround like this (Big Thanks to Omberone. Check his answer here)
This is intentional. By default only AI is using navmesh and AI lives only on the server. Also, replicating navigation data would saturate your connection really fast. The only option would be to have static navmesh loaded on clients, but that requires changes to C++ code (meaning it's not an exposed feature you can enable).
answered Feb 24 '15 at 10:27 AM
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