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SetTime in Level Blueprint Issue

The Time seems just run once.alt text

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asked Mar 25 '14 at 03:20 AM in Blueprint Scripting

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Try disconnecting the Set Timer from the Spawn Actor node and add your function "spawnMonster" as a Custom Event connected to the Spawn Actor node... something like below:

alt text

The Custom Event will fire off based on the time you specify in Set Timer. Give that a shot.


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answered Mar 25 '14 at 06:27 PM

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Wes Bunn ♦♦ STAFF
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