Build for Windows but Run w/-FeatureLevelES2?

So we have a mobile game in development and we are able to build/run on iOS/Android and Windows. We run on Windows so some of the team members can quickly see the latest build without having a device and/or the Unreal Engine. However it isn’t a 1 to 1 comparison. To get the windows build as close as possible I would like to run it w/the -FeatureLevelES2 argument. When I do this against the built .exe it says:

30969-error.jpg

Is this even possible?

Thank you for your time,

  • V

The content needs to be cooked differently to load with that feature level. If you just want to preview without cooking content, you can build the Development Editor target (from Visual Studio) instead of just Development, which will let it run with uncooked content.