UMG 3D "Cast to" crash [4.6.1]
Goal: Player removes rust from a cube (aka "DynamicBP" because it contains a dynamic material), and the amount of rust removed is displayed in a 3D UMG known as "PanelMenu3D" (which is an actor bp that uses "PanelMenu" bp). So far, this works for a regular UMG that is attached to the viewport, but not as a 3D UMG.
Figure 1: PanelMenu blueprint.
Figure 2: PanelMenu 3D in the level.
How it works:
Problem: If I cast to DynamicBP from PanelMenu, the editor will crash on compile. See figure below.
Figure 3: The Problem. Editor will crash if I finish the connections and then compile.
Side note: A text box widget that I use as a timer display is cast in a similiar way to my character bp instead of DynamicBP, but this also will cause the same crash if I recreate it in my 3D UMG. Also, I have another UMG running that is attached to my viewport; all the HUD UMG does is appear when a user looks at a button, and then fills up a different progress bar for a second or so.
ENGINE VERSION: 4.6
Since casting causes crashes, is there a workaround for a progress bar binding that gets the progress variable from DynamicBP?
This issue is not present in 4.7.1. So please disregard my question. :) thanks for the assistance.
answered Mar 02 '15 at 05:37 PM
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