Crash when including Starter Content

Whenever I select the option to include starter content, the process of creating a new project crashes.

Stacktrace:

Access violation - code c0000005 (first/second chance not available)

UE4Editor_UnrealEd!FPakFile::FFileIterator::FFileIterator() + 382 bytes [c:\ue4\unrealengine\engine\source\runtime\pakfile\public\iplatformfilepak.h:508]
UE4Editor_UnrealEd!UPackFactory::FactoryCreateBinary() + 1441 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\factories\packfactory.cpp:281]
UE4Editor_UnrealEd!UFactory::FactoryCreateBinary() + 114 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\classes\factories\factory.h:139]
UE4Editor_UnrealEd!UFactory::StaticImportObject() + 4035 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\factories\factory.cpp:310]
UE4Editor_AssetTools!FAssetTools::ImportAssets() + 5932 bytes [c:\ue4\unrealengine\engine\source\developer\assettools\private\assettools.cpp:832]
UE4Editor_UnrealEd!FFeaturePack::ParsePacks() + 1519 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\featurepack\featurepack.cpp:73]
UE4Editor_UnrealEd!FFeaturePack::ImportPendingPacks() + 82 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\featurepack\featurepack.cpp:26]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() + 1613 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\unrealedmisc.cpp:265]
UE4Editor_UnrealEd!EditorInit() + 3299 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() + 925 bytes [c:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [c:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [c:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi ,

I’ve tried via a few versions of the engine (source pulled from GitHub about a week ago) trying master, promoted and release, but none of those resulted without a crash.

I’ve included the log file of a new project created from the 3rd person template including starter content.link text

P.S. Also, that was an insanely quick response :slight_smile:

Hey staticvoidlol-

Which version of the engine is this happening to you on? Does it happen for any other engine version as well. Does the crash occur for both blueprint and code based projects? Additionally, if you could include the log files from the crash it will help us determine where the crash is occurring.

Cheers

Did you try with a project from the binary version (the launcher) as well? If the github versions are from a week ago, do you still get a crash if you use a newer version (since master and promoted are always being updated and release branch was updated today)?

Hi ,

I’ve tried via the launcher, and it seems to be working fine (4.6.1). I’ve managed to create a new project with starter content and migrated that to my existing project - I got some warnings about some assets not migrating, but a cursory glance in my project shows that it might be fine.

In any case, I really don’t know what the problem (if any) was with creating a new project from the source.

Oh well - thanks very much for the lighting fast response!

Have a good day!
staticvoidlol.

Hey staticvoidlol-

I’m glad to hear that you’re able to get the starter content to work. We will continue to investigate issues with creating a project with starter content from source and if you are able to think of any additional information that would help us reproduce the same thing that you saw please respond to this post and let us know.

Cheers