Whenever I select the option to include starter content, the process of creating a new project crashes.
Stacktrace:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_UnrealEd!FPakFile::FFileIterator::FFileIterator() + 382 bytes [c:\ue4\unrealengine\engine\source\runtime\pakfile\public\iplatformfilepak.h:508]
UE4Editor_UnrealEd!UPackFactory::FactoryCreateBinary() + 1441 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\factories\packfactory.cpp:281]
UE4Editor_UnrealEd!UFactory::FactoryCreateBinary() + 114 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\classes\factories\factory.h:139]
UE4Editor_UnrealEd!UFactory::StaticImportObject() + 4035 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\factories\factory.cpp:310]
UE4Editor_AssetTools!FAssetTools::ImportAssets() + 5932 bytes [c:\ue4\unrealengine\engine\source\developer\assettools\private\assettools.cpp:832]
UE4Editor_UnrealEd!FFeaturePack::ParsePacks() + 1519 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\featurepack\featurepack.cpp:73]
UE4Editor_UnrealEd!FFeaturePack::ImportPendingPacks() + 82 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\featurepack\featurepack.cpp:26]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() + 1613 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\unrealedmisc.cpp:265]
UE4Editor_UnrealEd!EditorInit() + 3299 bytes [c:\ue4\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() + 925 bytes [c:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [c:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [c:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]