Projectile not triggering Hit event

Hi everyone,

I hope you will be able to help me out as I am new to blueprints and having trouble. My current setup is a tank that shoots a projectile at a wall. the wall is setup to swap meshes with a blueprint that consists of physics bricks when it is hit. When I run my tank into the wall it works as intended. However, when i shoot my projectiles at it they simply bounce off without triggering the hit event and swapping out the mesh.

I have “Simulation generates hit events” checked on for the both the collsion sphere and mesh that make up the projectile. Any suggestions to get the projectiles to trigger my walls hit event would be great!

thanks!