Widget corruption when I click-drag mouse from name field
Running 4.6.1 launcher version.
While working on a UMG interface, Often I will create several widgets, and then rename many in a row. So I click and select a widget in the main window (or the hierarchy dropdown), then click, hold the mouse button and drag the mouse to select the whole widget name, in the top right corner of the details tab. If I just click once, it doesnt usually select the whole name, so I click and drag the mouse cursor to select the whole name. If I accidently drag too far, and the mouse goes into the main window, it moves the selected widget into the top right corner of the screen, and re-parents the widget to the root or canvas panel.
Sometimes I can just click undo and theres no real damage, but usually I have to delete the widget entirely to be able to continue work. A few times it has messed up the parent widget as well. Last weekend, I was renaming a custom widget, and it corrupted my entire UMG widget blueprint, and the custom widget. Trying to select the widgets to delete them would cause the editor to crash, and I had to delete the umg blueprint from windows, and restore from a backup.
asked Feb 25 '15 at 02:44 AM in Bug Reports
I was able to reproduce this effect on our end. I have submitted a report ( UE-11206) to have this feature relocated or removed. It has been sent to the developers for further consideration. I will provide updates with any pertinent information as it becomes available.
Make it a great day
answered Mar 02 '15 at 07:40 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here