Is there a way to change light visability per player class?
i have 2 player classes one has night vision, i did so by making a light with and a post process in my characters blue print, how do i make it so the other player class (Player class without night vision) cant see the light in my night vision player class? if you catch my drift?
asked Feb 25 '15 at 05:07 AM in Rendering
I think what you might want to do is not taking this approach. Just use the different scene texture available in a post process material to create a brighter scene for the player you are playing with. Use for example the base color inside the scene texture node to make it all a bit brighter. On the second player, use the Eye Adaptation post processing to make the scene a lot darker for him, so he can't see the dark areas at all.
answered Feb 27 '15 at 02:54 PM
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