Is there a way to change light visability per player class?

i have 2 player classes one has night vision, i did so by making a light with and a post process in my characters blue print, how do i make it so the other player class (Player class without night vision) cant see the light in my night vision player class?
if you catch my drift?

I think what you might want to do is not taking this approach. Just use the different scene texture available in a post process material to create a brighter scene for the player you are playing with. Use for example the base color inside the scene texture node to make it all a bit brighter. On the second player, use the Eye Adaptation post processing to make the scene a lot darker for him, so he can’t see the dark areas at all.

The scene is lightless. its is a stealth game,