Import multiple assets from one FBX

Hi !

Our artists are starting to use UE4 and modifying their workflow accordingly, but it raised somme issues/questions.

They are creating a lot of small assets (objects, vegetation, etc.) and want those assets to have an individual lightmap and collision when imported into the engine.

So far, the only way to achieve that is to create a FBX for every individual assets and import them one by one.

What we’d like to know if there would be a way to have all our assets in one FBX, and tell the engine to consider every mesh in the FBX as an individual asset to import instead of considering every element in the file as a whole.

Can we use groups or something to tell UE4 what to do, or is there no way to do that ?

You can do just that if you disable Combine Meshes in import dialogue box. It is enabled by default and thats why you are having all the meshes in a single fbx merged together.

Thanks for the quick answer, it worked perfectly.