Refiring of sequences
i have tested something like in the picture. The picture just shows an easy example
Action 1 will be executed correctly, but Action 2 not always. Is it true that with the next tick, this sequence will be skipped and refiring again from the beginning? Shall i use a gate or a doonce node to ensure that this sequence will be executed fully?
asked Feb 25 '15 at 11:11 AM in Blueprint Scripting
You don't even need the Event tick and DoOnce if you want the sequence to run once and then start again. This is a simple flow concept. In this example, the sequence runs indefinitely. You could plug a bool in the branch to stop it if you so desired. If you want the event to start at the beginning of the level, you could plug it straight out of your Event begin play sequence or plug a custom event out of your event begin play sequence to trigger this sequence like this.
Have a good day!
answered Feb 25 '15 at 01:30 PM
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