[4.7 | Yosemite] Bad access on FMacWindow::IsMaximized

Hello,
i created a 4.7 blank project and added some content in it.
The editor crashes semi-randomly but always on FMacWindow::IsMaximized with a EXEC_BAD_ACCESS.
In the latest crash i was trying to create a new PlayerController blueprint.

The full error report can be found here.

Thanks,
Riccardo

Hi hjeldin,

Is the blank project a blank “blueprint” project or blank “C++” project? How are you adding content -Importing an fbx, migrating from a previous project, etc? In addition to the full error report, can you force a crash so that the Crash Reporter Popup is present? Then hit the copy callstack to the clipboard button, paste into a doc and post here. Also remember to hit the Submit button on the crash reporter pop-up.

This allows us to identify your machine on our crash reporter page which gives us a much more detailed picture of why you are experiencing a crash.

Thanks

Hello ,
i was trying to create a new PlayerController blueprint from the blueprint creation menu. The project is a c++ project, and that’s the reason why i didn’t send anything through the crash reporter, since Xcode caught the exception and handled it. I’ll start the engine without attaching the debugger and try to get it to crash.

Thanks.
Riccardo.

Hi Riccardo,

Your bug has been identified, reported as JIRA [UE-11102], and fixed for a near future release of the engine.

Thanks for reporting this issue.