Hello,
i created a 4.7 blank project and added some content in it.
The editor crashes semi-randomly but always on FMacWindow::IsMaximized with a EXEC_BAD_ACCESS.
In the latest crash i was trying to create a new PlayerController blueprint.
Is the blank project a blank “blueprint” project or blank “C++” project? How are you adding content -Importing an fbx, migrating from a previous project, etc? In addition to the full error report, can you force a crash so that the Crash Reporter Popup is present? Then hit the copy callstack to the clipboard button, paste into a doc and post here. Also remember to hit the Submit button on the crash reporter pop-up.
This allows us to identify your machine on our crash reporter page which gives us a much more detailed picture of why you are experiencing a crash.
Hello ,
i was trying to create a new PlayerController blueprint from the blueprint creation menu. The project is a c++ project, and that’s the reason why i didn’t send anything through the crash reporter, since Xcode caught the exception and handled it. I’ll start the engine without attaching the debugger and try to get it to crash.