Importing an exported FBX back into UE4
I exported the default HeroTPP to FBX. Then someone created an animation in Maya and exported it back to FBX. When I try to import it again I get this error:
I opened Blender and renamed the "Root" to "Root2"
The error changed and now I get this error instead:
I don't know much about 3D modelling. But I see 3 roots in the animation tab... Is there one too many? And if so, how do I change it?
Also here are my import settings in case I did something wrong here. But I also tried it in a blank project with different settings and all gave me the same error:
asked Feb 25 '15 at 11:12 AM in Using UE4
Good news, I was totally wrong, 7.4 does work perfect, it's the socket and foot bones not part of the skeleton hierarchy causing issues, either remove or attache to main skeleton, both work.
something like this, or delete them and their children, whichever works for you needs.(light green is the root bone for unlinked IK hierarchies small one between feet, and the massive upright bone)
but the root bone is lost and when i try to retarget animation this not work. You know how to do that?
answered Apr 30 '15 at 03:39 PM
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