Converted our project to 4.7 earlier today and now we cant load the project anymore.
Running it under the debugger shows that it happens inside this function:
UObject* ULinkerLoad::CreateExport( int32 Index )
where the following call returns NULL for the blueprint in question:
// Find the Archetype object for the one we are loading.
UObject* Template = GetArchetypeFromRequiredInfo(LoadClass, ThisParent, Export.ObjectName, Export.ObjectFlags);
Some more info regarding the Blueprint: Its our main character bp with a lengthy inheritance chain which goes like this:
ACharacter(Engine C++)<--AAbilityUser(Custom C++)<--OOMAbilityUser(Custom BP)<--OOMCharacter(Custom BP)
Any ideas?
Thanks in advance